Life Is Feudal How Do You Know When Flax Is Done
Overview
In my previous guide nosotros discussed deciding who you want to be and coming up with a suitable program. In this guide, we look at some basics to help you survive your first day or ii and hopefully avoid becoming wolf food.
How-do-you-do globe!
"Great and unexpected successes are often the cause of foolish rushing into acts of extravagance." – Demosthenes.
When I started to play LiF: MMO, I was far too excited to muddle around on newbie isle. So I ran to the ferryman, paid my ticket and jumped straight into the game. The only problem was that I had never earlier played LiF: Your Ain – the precursor to the MMO. Consequently, I had no idea what I was doing.
If, like me, you couldn't hold back and take only now realised with more than a slight tinge of regret that y'all don't know some basic things to keep you alive, I hope this guide will help yous. Alternatively, if you lot're thinking of buying the game and rushing into "nifty and unexpected successes", at that place might too be something here for you.
To read my earlier guide, go to:
[link]
UI, map and prepare
UI
In LiF: MMO, your UI is customizable via the F10 button. As you can run into from the screenshot, I keep mine fairly minimalistic, since when I'm travelling around I usually turn the UI off anyway (CTRL + H). Your chat is divided into 'system' (which records your deportment and tallies skill progression) and 'local' (which is written area chat). At that place is no global chat. At that place is no in game phonation chat.
All other icons like health, stamina, hunger and alignment can be made smaller and shifted to where yous're most comfy.
Map
The map in LiF: MMO (press 'm' to admission) is a constantly evolving beast. As you tin see from the above screenshot, you are able to encounter significant player created buildings, roads, and terraforming. You can run into substantial lodge claims – which accept the form of orange circles. The small white scales represent actor built trading posts. Claims and trading posts can exist toggled on and off using the pocket-sized buttons on the right side of the map. You can re-size, scroll in and out, and reposition the map wherever you wish information technology to exist.
Settings
Settings are usually a matter of personal preference, just there are a few things I sometimes do now that would have made my first few hours so much easier. The first of these is using video settings to reduce grass altitude from 100 metres to 0. Although the only time I now reduce grass settings is when I'm hunting, for the make new player, being able to meet predators like wolves and bears (bears are monsters) from a long manner off can be critical to staying live.
However, if you do have your grass settings on low, remember that other players with theirs set to maximum might not be able to meet you until you're right on them. Getting someone'southward attending through a field of flax, for instance, volition be quite difficult. Skipping foolishly towards them through that same field might earn you a reflexive, though well deserved, shovel in the face up.
Under video settings, you'll also find rendering sliders for 'pocket-sized' (campfires etc), 'large' (houses), and 'huge important' (castle fortifications) objects. I have these rendered at 500, 2000, and 3000 metres respectively. Of course, if you're trying to preserve FPS or accept an older computer, you lot might consider lowering these distances (in addition to dropping shadows, for example) to run the game smoother. Fortunately, if y'all do have to lower your render distances, yous can zoom the map in to a reasonably high fidelity and use information technology to identify player structures well before you get to them.
Tools and food
Tools
So you lot're continuing on a embankment somewhere and you're wondering how you're going to survive. Firstly, how are you going to swallow? You lot'll be pleased to know that, like every other survival MMO out there, crafting unproblematic tools is adequately easy. Only how do y'all practise it?
Branches form the basic requirement for most of your tools. Y'all tin can go branches from most trees, simply past walking upwards to them, correct clicking and selecting the 'gather branch' option. And a small tip for gathering, fishing, digging or any y'all might be doing; click on the '+one' ruby button beside each option and the '∞' symbol volition appear. Your grapheme will now auto-assemble that resource.
One time yous have your branches, you'll probable need plant fibre and flint (see, I told you this was like every other MMO). Looking at the screenshot to a higher place, you lot'll see that I take already right clicked on the ground and selected 'Search for materials'. This is where lowering your grass distance comes in handy. On the ground in front of me, you tin can see the greenish fibre plants and small piles of flint and sling ammo. Now all I have to do is become to them and collect what I demand. To craft your tools, open your inventory ('i'), and click on the red button at the bottom. If you lot already have a branch, you'll exist presented with a range of tool crafting options.
Tip: if you collect enough plant fibre (20), yous can make bones textile. Cloth can be used (right click on the particular) to make archaic shoes and gloves – both of which you volition have spawned without.
Food
Correct from the start, unless you're in the snow or sand, you're usually able to find basic nutrient. If you correct click on the ground, you'll not just be given the option to 'search for materials' merely too for wild plants, edibles, and herbs separately. Herbs are not edible. Herbs are used by herbalists. Herbalists are weirdos. But wild plants and edibles will each net y'all things to swallow. For instance, y'all tin gather carrots as wild plants or taproots as edibles. Unfortunately, none of these are very nutritious.
What you lot want when you're starting out are fish. To catch a fish y'all need a fishing pole. To make a fishing pole you need a branch and some plant fibre. You can't catch fish from swamps. To fish, all yous practise is equip your fishing pole (see discussion below almost equipping items), right click a h2o source, and select the option to fish. Don't forget to select auto assemble.
There are iv types of fish: salmon, cod, trout and herring. One cooked salmon provides ten simple '2 ingredient' meals. 1 codfish gives 8, while trout and herring yield one. All of these fish can be used in more than complex recipes, just making more advanced iii to 5 ingredient dishes will crave cooking devices and development of the cooking skill.
Tip: dragging and dropping loftier quality soil, dirt or stone onto a h2o tile and so line-fishing that tile will better your chances and yield meliorate quality fish (your hunting skill and quality of your fishing pole is also important).
Tip 2: when making basic fried fish meals, remember that each fish will eat i branch from your inventory.
Of course, before yous can swallow your fish you lot've got to cook them first. That means y'all'll need to build a campfire.
Building a bivouac
Building in LiF: MMO is easy one time yous realise that edifice is a two pace process. Let'southward commencement with that campfire. To build a campfire, you need five branches. Right click on a tile and select 'create a army camp'. Select the bivouac selection and build. Your grapheme volition become through the animation and a modest wooden signpost will announced where you want your bivouac to be.
You and then right click on the signpost and select 'build a camp'. That will open the campfire inventory. You'll demand to open your personal inventory and right click or drag the five branches from information technology into the campfire inventory. Select build and your grapheme volition once again perform the animation. Your campfire is at present built.
Judge what? Your bivouac still isn't going to lite. You need to find a source of fuel. Branches and bark piece of work fine, but to maintain a steady burn down, cut downward a tree using a hatchet and saw out billets using your saw. Adding billets will mean y'all'll not have to worry about your fire going out whatever time soon:
Managing your gear
Gear slots
In add-on to your inventory, you take four places to hold your gear: two on your back and one on each hip. Unlike other MMOs, dragging a tool or weapon straight onto your hotbar does not work. You must instead drag your weapons direct onto one of the four slots near your character's shoulders or legs, as seen below:
You'll detect that hotbar slots i-4 at the bottom of my UI have icons for each of my bow, quiver, skinning knife and hatchet. Crucially, I did not elevate my tools or weapons directly into the hotbar. Icons ane-4 are only there to give a visual representation of where on my body my items are being held and will therefore be drawn from. If I press 1, I'll describe my hatchet and go into fight mode. If I press four, I'll draw my bow, become into fight mode and first person to fire (y'all can get out of first person by pressing 'c').
In the event that yous exercise mistakenly drag a weapon or tool straight onto the hotbar, open your skill screen, go to militia skill and drag and drop the appropriate icon back onto the slot, run into beneath:
Weight, quality and corporeality
In the screenshot below, you tin see the information console for my fried salmon has iii icons:
The scales stand for weight, the star represents quality of the item and the +/- icon shows how many of the item in that location is/are. Every item in the game has these three icons. Although it won't matter very much when y'all offset start out, particular quality becomes increasingly important as you lot progress. For case, the improve the quality of your tools, the better the quality of the resources you can gather. Or the amend the quality of your food, the college the skill multiplier that will utilize when you lot level upward your skills.
Happy travels
In one case you lot've taken care of your food supply, you'll exist able to consider where you want to go and where you desire to base. There are a few things to remember as you do:
- Pray early, pray often to start raising your alignment. The higher your alignment, the less skill points you'll lose on death.
- Wolves will growl before they motion to attack y'all. If you lot hear a growl, turn and run in the reverse management. Wearing a torch on your dorsum at night volition too discourage wolves, but might attract unwanted attention from players.
- Building logs, not hardwood/softwood logs, tin can be sold to the crown for copper coins. You can saw a building log out of a suitable quality hardwood/softwood log. A total listing of items that the crown will buy is at: [link]
- Sometimes you will find an item that is marked equally a regional resource. If you can carry it, hold onto it as information technology might exist worth trading to a guild in a different region. Certain club buildings crave resources from other regions to complete.
- Personal claims crave copper coins to maintain. Unless your personal claim is maintained, your shack will eventually degrade and catch fire. You lot can as well bind yourself for respawn to houses in the main city.
- Sleeping bags are not respawn points. You volition respawn randomly unless you bind yourself to a personal shack or a firm in the city. A sleeping purse simply allows yous to respawn on top of the bag, rather than on superlative of your shack.
- If your personal shack is non inside a claim, anyone can walk within and loot from your bawl or wooden boxes. I've establish some interesting loot this manner.
Skilful luck
I hope something in this guide has been helpful to you. Good luck and I hope you savor LiF: MMO as much every bit I am, whether y'all solo or ultimately decide to bring together a guild.
I likewise hope that some day nosotros'll see in game and we tin talk about all of your adventures: your "great and unexpected successes".
Source: https://steamsolo.com/guide/solo-life-is-feudal-some-basics-life-is-feudal-mmo/
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